World of Greyhawk - Myth & Magic
The DM will list any house rule modifications which apply to this campaign.
- Spiritual Weapon – weapon moves at 30’
- Stabilize – A Superior TC 15 Fortitude/Heal check is needed to stabilize a character when hit points fall between -1 and -9.
- Save versus Spells requires an Exceptional TC 20 save based on the spell save criteria.
- 80-point build for abilities – 18max/9 min. Assign points as you wish.
- Apply race ability modifications.
- Additional ability point at level 4/8/12/16/20
- Level 1 & 2 – Maximum Hit Die + Con Bonus/Penalty
- Level 3+ – ½ Hit Die + Con Bonus/Penalty
LEVELING – SAME CLASS, MULTI-CLASS ADD LEVELS:
Level 1-5, no cost and 8 hours rest.
Level 6-10, 25 gold/level and 1 day rest/training.
Level 11-15, 50 gold/level and 2 days rest/training.
Level 16-20, 100 gold/level and 3 days rest/training.
Arcane spell user must confirm spell selection with DM
LEVELING A DIFFERENT CLASS:
50 gold + 1 week rest/training.