House Rules

The DM will list any house rule modifications which apply to this campaign.

Spells:

  • Spiritual Weapon – weapon moves at 30’
  • Stabilize – A Superior TC 15 Fortitude/Heal check is needed to stabilize a character when hit points fall between -1 and -9.
  • Save versus Spells requires an Exceptional TC 20 save based on the spell save criteria.

Character Creation

  • 80-point build for abilities – 18max/9 min. Assign points as you wish.
  • Apply race ability modifications.
  • Additional ability point at level 4/8/12/16/20

Hit points:

  • Level 1 & 2 – Maximum Hit Die + Con Bonus/Penalty
  • Level 3+ – ½ Hit Die + Con Bonus/Penalty
    .

Leveling Characters

LEVELINGSAME CLASS, MULTI-CLASS ADD LEVELS:

Level 1-5, no cost and 8 hours rest.
Level 6-10, 25 gold/level and 1 day rest/training.
Level 11-15, 50 gold/level and 2 days rest/training.
Level 16-20, 100 gold/level and 3 days rest/training.
Arcane spell user must confirm spell selection with DM

LEVELING A DIFFERENT CLASS:

50 gold + 1 week rest/training.

House Rules

World of Greyhawk - Myth & Magic Lexfire